"Red Blood Desert" showcases an original next-generation engine, providing a realistic immersive experience with delicate graphics that depict weather changes and physical dynamics.
- byVic

讀後心得
The South Korean game developer珍艾碧絲 showcased its new title "赤血沙漠" at the "Game Developers Conference 2025" and introduced its exclusively developed next-generation engine "BlackSpace Engine." This engine demonstrates ultra-high-quality visual effects, vividly presenting weather changes and character interactions in the game.珍艾碧絲's past development experience, particularly in using the "BlackDesert Engine" to create "黑色沙漠," laid the foundation for the birth of this new engine. The new engine emphasizes multi-platform support and an immersive experience, allowing players to genuinely explore the game world and enjoy the visual effects. In "赤血沙漠," the game background is not a static image but a real, explorable space. Additionally, the combat in the game exhibits strong dynamic effects, truly reflecting the weight and impact of attacks. At the same time, environmental changes enrich the game visuals, such as the movement of waves, variations in fog, and light and shadow effects, all achieved using cutting-edge technology to enhance player immersion.
The South Korean game development company珍艾碧絲 showcased its new open-world action-adventure game "赤血沙漠" and its proprietary next-generation engine "BlackSpace Engine" at the global game developer conference "Game Developers Conference (GDC) 2025". This engine presents high-quality graphics that depict weather changes and character interactions within the game, providing players with an exciting visual experience.
Following its participation in last year's major game exhibitions such as Gamescom, G-Star, and The Game Awards,珍艾碧絲 again showcased its exclusively developed "BlackSpace Engine" at GDC this year, introducing the high-quality visual effects realized in "赤血沙漠". Since its establishment,珍艾碧絲 has been committed to providing a high-quality gaming experience with a unique style; its previous experience in developing the high-quality title "黑色沙漠" with the "BlackDesert Engine" significantly influenced the birth of the "BlackSpace Engine".
The design philosophy of the "BlackSpace Engine" focuses on providing a unique visual and experiential quality, characterized by high technical mastery, multi-platform support, and application capabilities, achieving the high standards and vision that珍艾碧絲 pursues. The application of this new engine will significantly enhance the quality of games, allowing players to immerse themselves in an exciting game world and enjoy stunning visual effects and delightful adventure experiences.
In "赤血沙漠", distance rendering technology is used to present the continent of Palwell that the protagonist Kliff explores, allowing the vast world to be more than just a backdrop, but a real space that players can explore personally. Through optimized distance rendering, the game achieves real-time rendering and seamless loading, enhancing immersion and ensuring a smooth gaming experience, especially when characters glide down from high altitudes, displaying a realistic high-speed descent effect.
In terms of combat, "赤血沙漠" emphasizes the presentation of dynamic effects. The engine replicates the weight and impact of attacks, allowing players to experience real hit feedback when characters are attacked or launch attacks. The visible physical effects, detailed animations, and visual effects during attacks make the combat experience more complete. Different forces applied to objects significantly affect the number of fragments produced, and the environmental interaction effects of characters being injured due to colliding with surrounding objects during combat are accurately represented.
"赤血沙漠" showcases dynamic visual details that change with the region and time, including the characters' hair, horses' manes, trees and grass swaying in the wind, and even clothes drying in the village presented vividly.
The water flow effects in the game are simulated using rapid Fourier transform (FFT) technology for ocean and shallow water rendering, realistically presenting the effects of waves and tidal movements. Techniques from fluid dynamics and ray marching also showcase stunning fog effects, including fog dispersing due to character movement and residual fog swirling, with fog density and color changing over time and light conditions, just like in the real world.
Lighting and climate changes play a crucial role in the immersion of the game. "赤血沙漠" depicts the light and shadow of different weathers, object layering, and variations of light sources through ray tracing technology. Real-time light source calculations synchronize the movement of light particles with the light source, creating natural lighting effects.
Additionally, the weather changes in the game, such as heavy rain, strong winds, and heavy snowfall, are depicted through real-time dynamic rendering, utilizing unified atmospheric scattering and volumetric cloud technology to present variations in the atmosphere and cloud layers. The shape variability feature of trees allows them to appear in various forms, adding rich environmental changes to the world of "赤血沙漠".