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2025-04-22

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The media scores for the new soul-like title of DNF, "First Berserker: Kazan," have been released, with an average of 81 points. The high difficulty combat system has received widespread acclaim.

The media scores for the new soul-like title of DNF,
讀後心得
The brand new Souls-like action role-playing game "The First Berserker: Khazan," developed by the NEOPLE studio under NEXON, will officially launch this Thursday (27th). According to Metacritic data, the PS5 version has a score of 80, the Xbox Series X/S version 79, and the PC version 84, with an overall average of 81. IGN rated the game's boss fights as highly challenging, noting that players need to effectively use blocking and dodging, and praised the design of the "Lacrima" acquired after death. PC Gamer expressed approval of the art style and the boss fight cutscenes, but found the environments somewhat monotonous. GameSpot mentioned the game's upgrade system and the design of NPC partner assistance, allowing players to adjust the difficulty on their own; although the story is bland, the combat system is sufficient to make up for the shortcomings.

Developed by NEOPLE, a subsidiary of NEXON, the new souls-like action role-playing game The First Berserker: Khazan, based on the classic online game Dungeon & Fighter (DNF) universe, will officially launch this Thursday, the 27th. Several gaming media outlets have begun to publish their reviews. According to aggregate scoring sites, the game received a score of 80 for the PS5 version, 79 for the Xbox Series X/S version, and 84 for the PC version, with an overall average of 81.

Metacritic/The First Berserker: Khazan review image

In the reviews from various media, some noted that the Boss battles in The First Berserker: Khazan are highly challenging, requiring players to learn the Boss's movements and master the timing of blocking and dodging in order to triumph against the odds. Although the early stages of the game are full of challenges, the Boss battles are said to be its greatest highlight. The media praised the game's design for acquiring "Lacrima" and skill points independently after death, allowing players to continue growing through challenges. Despite the tough process, the sense of accomplishment from defeating powerful enemies is immense.

Metacritic

Another media outlet affirmed the anime-inspired artistic design of The First Berserker: Khazan and the exciting cutscenes during Boss battles, stating that the greatsword in the game has a satisfying impact. However, some scenes felt a bit monotonous, and the character development of the protagonist Khazan seemed somewhat flat, lacking emotional depth. They suggested that players should try the demo version first, as experiencing the final Boss battle would give a better sense of the game's core charm.

Another outlet introduced the upgrading system in The First Berserker: Khazan. In addition to traditional attribute upgrades, players can collect "Phantoms" and level collectibles to earn "Vengeance Points," and can also enhance their abilities by destroying red crystals. Players can summon NPC partners to assist in Boss battles, and these partners can also be upgraded. The media believes these designs allow players to dynamically adjust the game's difficulty, as even the Boss battles on normal difficulty remain challenging, requiring players to continuously try and learn. Though the story elements are somewhat bland and the level design feels lacking, the outstanding combat system of The First Berserker: Khazan is sufficient to compensate for these issues.