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2025-04-22

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The media scores for the new game "DNF: The First Berserker: Kazan" are now released, with an average score of 81. The extremely challenging combat system has received high praise.

The media scores for the new game
讀後心得
The new souls-like action RPG "First Berserker: Kazan," launched by NEXON's NEOPLE studio, is based on the world view of the classic online game "Dungeon & Fighter," and is set to be officially released this Thursday (27th). According to Metacritic data, the PS5 version scores 80, the Xbox Series X/S version scores 79, and the PC version scores 84, with an average score of 81. Media reviews highlight that the game's boss battles are highly challenging, requiring players to learn attack patterns and master timing for dodges; additionally, after death, players can obtain "Lacrima" and an independent skill point system, allowing for continuous growth during challenges. The art design has been praised, although the character development is somewhat lacking. The upgrade system is diversified, enabling players to adjust the difficulty of challenges, and the overall combat system performs excellently.

The brand new souls-like action role-playing game "The First Berserker: Khazan," developed by NEOPLE studio under NEXON, is based on the classic online game "Dungeon & Fighter" universe, and will officially launch this Thursday, the 27th. Multiple gaming media outlets have continuously published reviews. According to the aggregated score website Metacritic, the PS5 version scored 80, the Xbox Series X/S version 79, and the PC version 84, with an overall average of 81.

Metacritic/The First Berserker: Khazan editorial synthesis

In the reviews from various media outlets, a foreign media noted that the boss battles in "The First Berserker: Khazan" are highly challenging, requiring players to learn the boss's movements and master the timing of blocking and dodging in order to succeed in adversity. Although the early stages of the game are full of challenges, the boss battles are undoubtedly the biggest highlight. The media praised the game design, stating that players can earn "Lacrima" and independently earn skill points upon death, allowing for continuous growth through challenges. Despite the arduous process, the sense of accomplishment after defeating a strong enemy is very pronounced.

Metacritic

Another media outlet praised the anime-style artistic design and the exciting cutscenes of the boss battles in "The First Berserker: Khazan," noting that the great sword feel in the game is impressive. The only drawback mentioned is that some scenes are slightly monotonous, and the main character's portrayal is somewhat flat and lacks emotion. The media suggested that players could first try the demo version, especially since the final boss battle can showcase the core charm of the game.

Additionally, other media introduced the upgrade system of "The First Berserker: Khazan," where players can not only engage in traditional attribute upgrades but also enhance abilities by collecting "Phantoms," gaining "Vengeance Points" through level collectibles, and destroying red crystals. Moreover, players can summon NPC partners to provide support during boss battles, and these partners can also be upgraded. The media believes that these designs allow players to dynamically adjust the game's difficulty, and even on normal difficulty, boss battles remain challenging, requiring players to continually try and learn. Despite the plot being somewhat bland and the level design having some shortcomings, the excellent combat system of "The First Berserker: Khazan" can make up for these issues.